A bit of a stir today with the discovery of the FingerFox variations on Old Subbuteo rules...
Here's the contents and the forward, together with the full text on the rules on 'jostling'...
CONTENTSFOREWORD
RULE 1 – Throw-in
RULE 2 – Corner-kick
RULE 3 – Jostling
RULE 4 – Tackling
RULE 5 – Goalie Fouls
RULE 6 - Finger Fouls
FOREWORDThese rules are designed to allow Thefingerismakingmeflick and Forfoxsake to play the game how it was always meant to be played – as a game for kids to lose themselves in.
The rules are to be adhered to in their entirety and exactly in every aspect. If this can be achieved, then the resulting game with have creativity, excitement and a significant degree of bonkerness.
It is very important therefore to adhere to the set of rules outlined in the following pages.
NB All other aspects of the FingerFox rules adopt the regular Oldsubbuteo rules…
RULE 3 – JostlingIntroductionThe game of Subbuteo requires very precise adherence to never flicking a player against another player. The penalty for this is a ‘back’ or a free-kick, depending on the circumstances. In this sense the game of Subbuteo differs significantly from real football (i.e. football played on muddy pitches in the 1970s, where men were real men, and talk was cheap!)
Therefore the rules of ‘jostling’ are presented below. These rules seek to bring back a bit of realism, whilst also preventing chaos from over enthusiastic jostling.
3.1If when taking a positional flick (in preparation for a set piece) or a defending flick in open play, the figure nestles up to, nudges or leans against an opposing player, then this can be deemed ‘jostling’, in that the player is ‘jostling’ for position prior to the next piece of action.
If the jostled player leans away and wobbles back against the jostling player, then this represents a quality piece of jostling for position by both figures.
3.2However, jostling will only be deemed to be valid if:
(i) The player didn’t mean to hit the opposing figure when flicking their own figure. It was just an accident, while seeking prime positioning.
(ii) The positional or defending flick travels over at least 12 inches or so.
(iii) The contact is a ‘nudge’, a ‘nestle up to’, or a ‘lean’. NB if the figure smacks against the other figure, causing its base to shift from where it originally was, then the player whose figure was over-enthusiastically jostled is well within their rights to say “Easy now!”, and ask for the illegal jostler to be replaced. The jostlee is then returned to from whence it was illegally jostled from.